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Review on ๐ŸŽฎ Enhance Your Gaming Experience with the Horipad FPS Plus (Red) by Jose Brunson

Revainrating 5 out of 5

This review is for those who bought a controller with the intention of using it for more than just FPS games. Ex: Race Fights etc.

So I'm one of the few who bought this mat with the intention of using it almost exclusively for fight tournaments. As most FGC members know, Sony doesn't make their first wired controllers, and unplugging a wireless controller from a tournament was so tedious and annoying that we've had situations where they got banned due to sync issues. Being a 360 UMVC3 veteran, I thought I'd find a tablet that matched the performance I'm already used to but let me play on PS4. However, I tested this controller on a range of PS4 and PS3 games (more on that in the review). Oh, and I've tested it on some PC games that already identify it as a PS4 controller. Let's start with what's wrong with this controller for the average person: the first thing that will strike you is how light the controller is compared to the 360 Pad or the PS4. This is due to several features that might make many people who play FPS curious as to why they decided to remove them. The main thing they removed is the ability to use a microphone. Yes, there is no microphone support. So if you're working with a team, I recommend a wireless headset. This controller also has no battery and no vibration function. To be honest, the vibration was something I'm used to when not playing from a PS4 tablet to a PS3, but if you're playing a racing game like Split Seconds or solving a puzzle in Resident Evil Revelations 2, I've got that feeling the game is missing something. Also, it's not really a break-or-make situation, but the analog sticks are a bit weaker than regular 360s, but after a few matches I quickly got used to it. Oh, one more thing to mention is that it uses a shiny glitter effect instead of the plastic PS4 effect as far as looks go. I do not recommend eating before taking the controller as it will get dirty. Okay, let's talk about what makes a good controller: Wired is king when it comes to any type of pad. A fail safe connection, no need for batteries and an easy connection to desync is what a god needs for fighting game tournaments or any type of tournament where you need to play your match and go as fast as possible. The buttons are further apart than the 360s, allowing you to quickly switch between pressing a button and holding two. One of the coolest features of the controller is the ability to easily map with one button if you want it to switch from PS3 to PS4 on the fly, eliminating the need to figure out who's the first player to reset in the menu. Another really cool feature is the ability to control the sensitivity of the analog stick. I tested it on Unreal Tournament 3 and, in a nutshell, used high sensitivity to control my movement and then switched to low sensitivity to aim and get headshots. This will give you an advantage with most shooters. The biggest feature for me was replacing triggers with buttons. I've never felt so confident playing a racing game, and once I started waving the dashboard at Marvel (two buttons [pictured on R3] repeated), I never wanted to go back. That was an advantage for me. Here's something the controller doesn't really need: like almost every Hori product, it has turbo buttons. I've never used turbo buttons, but you have them, so it doesn't matter. Oh, and for those who don't know what turbo keys are, it's basically an option when you hold down a key and press that key multiple times, just like on a keyboard. Turbo buttons are not allowed in the tournament. You'll also notice a small button on the bottom of the controller. There's a pretty handy option on the controller that lets you map a button to another button. For example, if you played Mirrors Edge, R1 is your jump button, but this option lets you assign it to X or that little button on the back. Suppose you prefer to use a button instead of a trigger for a racing game. You can change these two. Settings reset after you unplug the controller, so just be careful. Also little knowledge of fighting games, but macros aren't allowed in tournaments, so you can still assign a button (example: X to bottom button), but you can't assign movesets to it (example: forward down, forward X to bottom button). So that pretty much covers everything controller-related. Here is a list of all the games and systems I've played on: BlazBlue Central Fiction, PS3 PS4Ridge Racer 7, PS3Ultra Street Fighter 4, PS4Ultimate Marvel Vs Capcom 3, PS4Skullgirls, PS3 PS4Unreal Tournament 3 , PS3Vanquish, PS3Split Second, PS3Modern Warfare 2 , PS3Resident Evil Revelations 2, PS3Sonic Heroes, PCMirrors Edge, PCMetal Slug X, PS3 (PS1 Emulator)

Pros
  • Very Good Price
Cons
  • Appearance