I like castles and crusades. It has the feel of the first installment of Dungeons and Dragons with a d20 roll. However, I didn't like this book for the following reasons: 1) You really need an editor 2) The book is about 140 pages, and only 24 pages are devoted to rune knowledge. The rest of the pages are the campaign setting (world), a couple of magic item pages, and a couple of monster pages. Yes, the biggest part of the book is the campaign setting. 3) They give a list of 9 codes, each of which has a class (school) of runes. They only give you runes for three codexes. Nothing on the other six. They could give runes from the other six codices if they turned off the campaign world. In summary: you name the book Runelore, give you 24 pages of Runelore, give you 3 of the nine codes and fill the rest of the book with the campaign world. I don't trust them enough to buy another book from them.
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