The enchantment that is Nintendo Games. There is a woman. The original Zelda is still one of the most addicting video games ever made; since the 1990s, when I played Little Big Adventure on a personal computer, I have not had the same sensation of being immersed in a fairy tale as I do when playing Zelda. Prior to that, he was a "soniboy," but only in a nominal sense: there was a PS3, for which I bought a load of games, but for the most majority of the time, it was collecting dust with me because it was just uninteresting to play. When I played the PlayStation 4 with some pals, I found that its most popular games, such as Grand Theft Auto 5, The Witcher 3, and Horizon Zero Dawn, did not elicit any strong feelings in me. These are not games; rather, they are casual games designed for people who are not very active and consist of a number of arrows, points, and hints. "Press A here, press B here" - thanks, but I'm not interested in this gum for the brain that I'm chewing. The fact that Nintendo games, despite their cartoony aesthetic, are still considered "real games" by players of more mature generations is perhaps what the company considers to be its greatest achievement. And at the same time, parents can rest assured that their children will enjoy playing Nintendo games even if they aren't interested in the same PS. The conclusion I've come to is as follows: 1. For gamers who got their start in the 90s, this is the best system. 2. This video game system is the most suitable for children. 3. This is the ideal console for hosting parties. Now that both Sony and Microsoft have scored on moves and kinect, neither company has released anything noteworthy for movement, and even when they didn't score, they didn't release anything. On the other side, Nintendo has a vast amount of expertise in the field of move games, dating all the way back to the days of the Wii. This experience has earned them the title of industry leader.