Borderlands 3 game for Xbox One Review
4
·
Very good
Media
Description of Borderlands 3 game for Xbox One
- Graphics as well as game play
- Did not make known
- First of all, the core concept of the game stayed the same, which not only created the impression that one was going back to the good old days in the Borderlands, but also gave the impression that there is still gunpowder and that this franchise has plenty of room to grow in the future. Second, the formation of teams is, in my opinion, this section's most significant and gratifying contribution to the overall progression of the activity. An ally is no longer simply a helper with whom you may converse or trade stuff; rather, an ally is your true comrade who is willing to apply his team skill in a challenging situation for the benefit of you and your party. Thirdly, the visuals and visual component of this section have recently reached a whole new level of sophistication! Each and every scene, as well as each and every animation, is very easy on the eyes. In addition to this, the game's physics and geometry have been altered to the point where it is impossible to ignore them. The weight of the weapon is now more apparent, and it possesses moving pieces that shift their position in response to the character's movement. A soundtrack of unimaginably high quality and detail is one of the aspects that, in my opinion, contributes the most to the overall experience. When it came to the boss fights, which, by the way, were significantly more frequent than in the second section, you found yourself wanting to drag out the action just so you could take in this game's fantastic soundtrack. I would also like to bring to your attention the fact that money has been endowed with a certain weight, and as a result, it is now truly a precious currency. This is due to the fact that you can now purchase a great deal more with it than just weapons and ammo. I think it's safe to say that I enjoyed playing the game overall. She succeeds thanks to the cooperative play, the gameplay, the well-developed characters (particularly Moxxi, Tina, and Ava), and of course her fantastic soundtracks!
- Obviously, there were also some drawbacks to this situation. 1) A "thin" plot, which is seasoned with the inaction of the major characters (that is, the vault hunters themselves) during the cut scenes. Since anything can happen on the screen, but you can't do anything, even if you are nearby, this makes the plot feel even thinner. In my opinion, this is a serious shortcoming and the fault of the authors. 2) There is a character, but I won't reveal which one, and after you've leveled it up to level 15, this character is out of whack with the rest of the cast. Let's think back to the music that was played. During the fight with one of the monsters, I was able to destroy this particular opponent in such a short amount of time that it took only eight seconds from the moment the fight began. I wasn't able to listen to the music, but I can confirm that the foes and bosses are much less challenging (at least on the initial game, when the difficulty is set to normal). 3) Teleportation was another area that presented some difficulties. It is constructed in an asymmetrical manner, and the training did not go into sufficient detail regarding the various fast-travel options.