- Vibration is basic and does not function in many PC games; where it does, only motors in the handles are involved, and motors in triggers are not used at all. Price is pricey compared to DualSanse, of course, and the design is quite plain, with only 2 batteries included and nothing else.
- Nothing can be changed in the proprietary software, there are no settings on the PC, and the vibration from the handles cannot be assigned to triggers or anything similar. It is completely empty.
- Not happy about the creaking that started in the hands a month later; the box button that wants to burn out your eyes in the dark but won't turn off in the settings; Lack of accelerometer! Yes, exactly! Damn, DualSanse already has it, but not here! Even headphones now have accelerometers, yet we're still in the year 202! It is obvious that the majority of PC games would probably not support it, but many projects and emulators would benefit greatly from it!
Older Bluetooth didn't support multipoint, but today many headphones have. This feature makes it possible to move between two devices without having to reset or turn off the device, which is quite useful if you play games simultaneously on a phone, PC, and XBox; The gamepad features a 3.5 mm jack, but there is no sound over bluetooth. However, it only functions when the gamepad is connected to the computer via USB; otherwise, when it is connected via Bluetooth, the sound from the gamepad is played through the computer or phone's speakers, defeating the purpose of having a jack for both a PC and a mobile phone.