Hi everybody. In September 2020, we delivered another game called LiteBringer. An internet game that works without a worker is practically difficult to close down. We can't boycott a superfluous part in any case since it's difficult to cheat or break. You can download a PC customer free of charge, however you should pay for all that you do in the game, and you can in any case bring in cash. It is a troublesome game to disclose to individuals who are curious about cryptographic forms of money. Understanding this can likewise be useful, as we accept that at CipSoft, blockchain can possibly change games. Running MMORPG for over 20 years, likewise with Tibia, makes a few things justifiable. For instance: You can never create sufficient substance. : A: It's difficult to adjust. Here's an exercise that at last prompted the advancement of LiteBringer: Computerized resources have genuine worth. Tibia has saints and things worth a few thousand euros, and players purchase and sell them consistently. A few group even bring in cash, yet we need to utilize the fairly unsafe underground market since we can't partake. 'I'll disclose to you the subtleties, yet on the off chance that CipSoft can offer an ideal support for exchanges between players with genuine cash, we'll need a bank permit. Obstructing innovation with decentralized design fixes this. You can make a game that can be sold with no middle person needs. LiteBringer, the principal game to work completely on the Litecoin blockchain, implies that each activity in this game is an exchange on the blockchain. Basically, obstructing is a decentralized, openly available data set that is utilized to record and check exchanges through a shared framework. What is particularly intriguing with regards to the game is that it eliminates boundless augmentation from an advanced resource. All the more explicitly: As the maker of LiteBringer, we can't simply make things or images out of nowhere, we need to make them like every other person. It is practically difficult to control the game mode utilizing blockchain. Each exchange is clarified by all clients, so any resource acquired through control isn't accessible to any other individual. Indeed, even in 1,000 years, making a game where all the rationale of the game is impeded requires game plan that is isolated into one turn. So we requested ourselves what the center from the RPG was? Obviously, the long answer is more perplexing and nuanced, yet we've essentially isolated it into this: You have legends who go on missions, you gather plunder and experience, you can even out them up and continue ahead. This is the fundamental idea of Tibia and other RPGs. However, when you do this on LiteBringer, your characters and stuff will be more significant and you can exchange for Litecoins whenever. This gives the entire game the inclination that you are not into different games. LiteBringer is an exchanging reproduction with free gaming and RPG components at its center. There are characters and creatures, components and impacts, sources and uncommon weapons. At the point when I understood the capability of blockchain innovation for web based games in 2015, there wasn't a lot of cryptographic money around. So in view of Bitcoin, I laid the basis for the game. In 2017, when CipSoft truly began dealing with the game and the innovation behind it, we understood that there was an extended issue. There are just a predetermined number of exchanges that can be made in Bitcoin, and on the off chance that you need to make a game dependent on numerous exchanges, you will wind up with an exceptionally high expense. The most regular answer for us was to change to Bitcoin's more youthful and quicker sibling, Litecoin. Exchange expenses are exceptionally low and ensured to stay low later on, so this was advantageous for our game. Despite the fact that Litecoin is intended to be utilized as a money, the prearranging language permits you to store modest quantities of metadata. This 80-byte space is the thing that is needed to encode all significant ongoing interaction. The rationale of the actual game is written in C #, where we utilize open-source application interfaces to get and send obstructing activities. The relating illustrations customer was made with Solidarity