- - The story's plot and its characters. Nothing except aerobatics. - Intricacy of the arrangements, exhaustiveness of the strategy, and a vast array of potential outcomes a sense of non-linearity that pervades the entire experience (in fact it is not) The magnitude of the events that are taking place With Atmosphere, the designers have accomplished their goal of creating a brand new virtual environment. - Expectations for the foreseeable future that the project will continue to advance and gain new components
- - The lackluster visual quality of the PS5, as well as the absence of a PS5 version proper (at the time of writing). Players are compelled to play the PS4 version. - Errors such as bugs, slowness, crashes, gaps in textures, fatal problems with the scripts that are required to finish the task, faulty animations, and many others. It is a fact that the game was released in its unpolished state. And at this point, the players are simply testers who buy the product in order to evaluate it for themselves. - Some interface clogging and confusion with the menus. With the opportunity to modernize, build, upgrade, develop, and enhance, among other things, as well as the quantity of products, it is even possible for it to go too far: there are too many, you start to get confused in everything, a lot is repeated, and it is not apparent why it is needed at all. The open world does not have a feeling of life to it, and the city appears to be more of a lovely cardboard decor than a living creature. In Grand Theft Auto 5, which was released almost eight years ago, the world felt more alive. In Cyberpunk 2077, on the other hand, you will want to make frequent use of the fast travel system when exploring the map. Traveling by car is a tedious ordeal, and the mechanics of transportation is cumbersome. - Dumb opponents. Although it's possible that these are glitches and delays as well. Their behavior frequently defies any semblance of logic, even the most basic. In the stealth mode, they are able to see you through walls or look at you from behind your head. In the combat mode, however, they are able to hide behind cover and wait for you to approach before opening fire. Because of bugs, it is sometimes difficult to complete the game using stealth; in these instances, you will need to aimlessly clear the entire area, much as you would in a fence shooter. In general, gunfights are not very enjoyable activities. He concealed himself behind the box, emerged, heard a bang-bang, and continued. If you play the game utilizing the scorched earth strategy, then you will find that it becomes tedious very fast. - Perspective from the first person (personally, I'm not a big lover of first-person perspective)
- You are more than welcome here if you either have nowhere else to spend a significant portion of your life or if you are compensated for the games you play. But, in the case of this game, it is more like the circumstance in which you are required to pay even if you choose not to play it.
- There is just one major problem with the entire game. The honorary titles of "failure of the year," "horror of the year," "soap of the year," "cheap craft of the year," and "bug of the year" may be bestowed upon it.
- Twisted plot, realism, music.
- First person :(
- - Atmosphere - Created culture around the game - An interesting idea.
- - Voice acting! It's just tin. The ears wilt from the added mate, which is not in the original. I'm not against the mat, but its use everywhere is out of place! Moreover, it sounds as if some teenagers have learned uncultured words and are now trying to shove them everywhere. In general, one Spanish shame for localization. - Very inconvenient control on the gamepad. It can be seen that the game is more for the keyboard and mouse sharpened. Graphics are mediocre. - Inconvenient interface. Being ~2 meters away from a 55 inch TV, there are no training tips about which button or trigger to press (L1, L2, L3, R1, R2, R3). The rest of the text is quite readable. - Wooden mechanics in the game - Animations of opponents - Rain even on ultra settings of the PC version looks terrible
- The game is playable on x box one
- All the rest
- Beautiful world, interesting story
- Bugs and flaws
- open world Dialogue and characters Story missions Feeling the reality of what is happening
- Bugs Not optimized enough to run on legacy consoles
- As usual with CD Project Red, the plot is excellent, the characters are charismatic to hell, the atmosphere is nowhere better, additional quests please with their study, quantity and, most importantly, quality. From a story point of view, the game is an absolute masterpiece. The music is also on top, as with the radio, the soundtrack is so simple and a huge variety of weapons.
- Do not look at the screenshots on the market - they are a hoax. This is what the game looks like on PC. Compress them about 3 times and then you will get your picture on Playstation4/XboxOne. From a technical point of view, the game is just a nightmare. A completely raw melee system, unfinished vehicle control physics, mediocre shooting, endless bugs, as well as FPS drops and crashes are waiting for you. Due to the weak hardware of past gen consoles, the game looks terrible on them.
- Cool addictive plot, fun to shoot with a gamepad, in fact, there are not as many bugs as everyone says
- Bugs - crashes every 5-7 hours (1 time was after 3 hours); for some reason, at the beginning of the game I had a block, and then disappeared (damage passing through the block and without it is the same + stamina is spent); long loading of textures (up to 30 sec)