Players ought to be cautioned that It is an inactive game that requires next to no dynamic interactivity. Be that as it may, it very well may be played on a cell phone. So a few players may find that it engages them all around ok while holding up in line, riding the tram, or in any case being left with personal time.
What's more, in any event it gives off an impression of being beneficial for certain players. Be that as it may, players searching for perplexing, dynamic ongoing interaction may see BFH as frustrating. When a player sends his unit into fight, there are no further choices to be made. So a player searching for turn-based methodology won't discover it in this game.
In rundown, It gives off an impression of being an extraordinary expansion to the crypto inert game specialty. In any case, players that don't care for inactive games should search somewhere else for a play-to-acquire understanding.