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Mary
4 Level
136 Review
121.5 Karma

Review on Ether Kingdom by Berdimuhammedow Rustem

Revainrating 5 out of 5

safe game and fun game good game Ether Kingdom

Hello everyone. The basic model of the Ether Kingdom is very simple. Even though you have already read about it in our White Paper, we wanted to talk about it again. Each player has a Kingdom of 25 mines that receives IMPs or game notes. For the item to work, the player must send 100 to 400 IMPs to work (Level 1 and Level 4, respectively). The player, having only one mine, starts the game at level 1. As players upgrade, they discover new mines with 25 mines when they reach level 25. Players can then upgrade their mines by upgrading them - this progression goes up to level 100, which is the time all 25 mines can do. should be raised to a maximum of 4 levels. How to raise your level? It's simple - just fight with bots or other players and your level will grow. Ether Kingdoms battles continue in Brute style, meaning they do not require player control. Here is the game we released in May 2018. We also issued 13 million tokens, of which 9.7 million were allocated for mining by players. Why these numbers? First, we considered the size and sadness (or velocity of the ore) of our potential active listeners. By the beginning of October, our mining speed indicates that all IMPs will be in players' purses by the end of 2019 / early 2020. Of course, we didn’t think it was enough to just send players ’IMPs to mines or simple battles, and we hope it would be a good game. That’s why we continue to develop gaming in a more complex, fun and exciting way. We started by introducing our ERC721-based logo - our artifacts. These can be used to equip IMPs for successful combat results. We have also upgraded the IMP features and added features to disregard any bonus indicator or to violate some indicators (immunity). This is in addition to basic parameters such as HP, attack, defense, and more. In addition, we have added artifacts that use their charge in battles with other players and that need to be charged when they run out. In June 2018, we started holding the final prize weekly competitions with IMP or artifacts. These are our leading boards, you might think of them as an airport built to play games. The goals of the leaderboards vary and change depending on the number of victories, the number of IMPs sent to war, the number of battles, and so on. Finally, we have added a lot of combat functionality so that players can fight other players without waiting for a suitable opponent to be found. All you have to do is show how much you want to fight and for how long and how long the system will work for you - your IMPs are very loyal to you. We even support CryptoKitties ERC721 notes just to have fun and show the blocking capabilities of our project! We will soon be introducing our pets which will be very useful to you during battles. Is it enough to say a full-fledged game? We don't think so. So we continue to develop and further develop our project. In October 2018, we will introduce you to a completely new function - fighting bosses. The bosses are the unique creatures that define the traits - each person will have their own boss who will appear on the map for a limited time, and the player will have to defeat them to get the perfect prize. You can beat the boss in ten or more attempts. Another update for October is the Freemium model, which means the game will be free! Up to level 15, players can try to play the main game without paying anything. Once they reach level 15, all the results will be rearranged and players can choose if they want to continue playing. Why did we do that? The current rate of token emissions envisages a steady increase in traffic to generate demand for the project token. In order to distance ourselves from other blockbuster games, we first tried to play games without going down the freemium path and forcing our players to pay immediately. We are also working on the clan function we want to start by the end of this year. So far we have a few ideas and we are trying to choose the best for our players. The main goal will be to allow players to join new clans with new opportunities. For example, tribes can attack dungeons and fight other tribes. We can even choose a special clan currency or great supplements for tribal battles such as consumables or artifacts that are extinct outside the tribe. We have already said that we have decided to go with hybrid architecture for our project for a number of reasons.

img 1 attached to Ether Kingdom review by Berdimuhammedow Rustem
img 2 attached to Ether Kingdom review by Berdimuhammedow Rustem
img 3 attached to Ether Kingdom review by Berdimuhammedow Rustem



Pros
  • Easy to play
  • safe and fun game
  • Very good game
Cons
  • No